Carlos Menezes

Gameplay Engineer in the video game industry.

About

I'm a 31-year-old gameplay engineer in the video game industry.

With experience in AAA games, I've specialized in developing core combat and gameplay features. I develop single and multiplayer cross-platform games using Unreal Engine and Unity Engine, with expertise in C++, C#, Gunplay, GAS, and other gameplay elements, while ensuring quality deliverables, leading system and gameplay development, and promoting mentorship, best practices, and code quality.

Experience

Responsible for maintaining and developing features for Fortnite.

C++ · Unreal Engine 5

  • May 2024 to Sep 2024

    Responsible for ensuring the quality of the technical team's deliverables, leading the development of systems and gameplay features. Focus on mentorship, best practices, and maintaining code quality.

    Project Management

  • Senior Software Engineer Jan 2024 to Sep 2024

    Responsible for developing multiplayer cross-platform projects utilizing Unreal Engine 5 and C++, while leveraging expertise in Gunplay, GAS, and other gameplay features.

    C++ · Unreal Engine 5

  • Apr 2022 to Dec 2023

    Responsible for core combat and generic gameplay features, mentoring, code quality and good practices on the technical team, using C# and Unity Engine 3D.

    Unity3D · Unreal Engine

  • Mid-Level Gameplay Programmer Mar 2022 to Dec 2023

    C# · Unity3D

  • Gameplay Programmer Nov 2021 to Mar 2022

    C# · Gameplay Programming

I created multiple modular gameplay and editor tools to help developers on their projects.

Unity3D · C#